Tuesday, April 1, 2014

SimSimi X Games by High school Developers


[SimSimi X Artist project. 7]

SimSimi X Games by High school Developers 

Have you played 'SimSimi casual games' at 'simsimi.com' ?  What do you think about them? You may think they're good or not so good.  The project of making games begun on Jan 1st, 2014. 12 high school students planned, designed, and developed the games all by themselves  We would like to tell you the story of Developers.  Are you ready to go?

#1 PLAY BumSeok, JungeEun, HyoSeok


Seoul Information Technology High School, 3rd year, Sung, BumSeok
Seoul Information Technology High School, 2nd year, Nam, JungEun
Sunrin Internet High School, Information and Communications major, 3rd year, Kim hyoSeok. 

        
>> Description/Intention of the game design
JungEun  Blue Flag White Flag is the game generally known to people as the Blue Flag White Flag Game. It is a game where the player presses the buttons according to the color that Simsimi says with a text balloon. I made this game because I thought the game was easy to play, easy to approach, and everyone has tried it at least once.
The original intention of ‘Garbage Earth’ was to save the Earth by throwing away garbage in garbage cans, but we thought hitting game will be more fun for stress-relieving so we made it that way. You just need to hit the screen repeatedly.
‘Stack the Blocks’ is a simple game which you stack the blocks by touching the screen when Simsimi comes in the center of the screen and dropping the blocks.


>> How to have more fun playing the game I made /Know-how
JungEun  For ‘Garbage Earth’, play it as if you are trying to break your phone to relieve your stress! Or think about someone you don’t like while you play this game.
For ‘Stack the Blocks’, you just need to touch the screen when Simsimi comes to the center of the screen. You’ll probably feel good the higher you stack the blocks.
HyoSeok ‘Blue Flag White Flag’ becomes more difficult as you make combos. Focus on making a lot of combos when playing the game!



>> Episodes while making the game
JungEun Like I have told you, ‘Garbage Earth’ was originally designed to throw away garbage in garbage cans and it changed during production so both of us had difficult times. But even that seems like a fun memory now.
BumSeok ‘Stack the Blocks’ is a completely different block stacking game from the original design. This is all because the developer still has a long way to go, ha ha.. My partner really had a rough time working with me.
HyoSeok When JungEun showed me the character designs and background designs I kept asking her to remake them thinking there is something missing. When I come to think of it now, I think her designs weren’t so bad but I guess I was so driven to make higher quality at that time.


>> Comment to the users of the game
JungEun  It has a lot to make up and the qualities of the pictures are a lot lower than the other two producers but it was a great experience for me. I hope you enjoy it a lot! This was my first time producing a game so please don’t be too disappointed.
BumSeok  It isn’t a game with huge scale and it isn’t actually a really fun game, but I really like to thank the users who played it even once. I will do my best to make more fun games with better qualities.
HyoSeok I was surprised to see more users playing the game than I thought. Thank you for enjoying the game even though it isn’t perfect and I will present you with a game with higher quality next time!



#2 PLAY. KyengHyeon, SoYoung, YuHoon



Seoul Information Technology High School, 3rd year, Kim, KyengHyeun
Seoul Information Technology High School, 2nd year, Yu, SoYoung
Seoul Information Technology High School, 3rd year, Lee, YuHoon

    

>> Description/Intention of the game design
SoYoung ‘Rainbow Fish’ is simple and speedy and it was designed with the motif of reflex games that develops your concentrating ability. If you don’t pay attention for just a little the game will be over! It is a game that requires a lot of reflex and concentration. ‘Dodge the Bullet’ also needs reflex and concentration. You will be a lot less bored when you concentrate on the game. It is a game which you have to dodge bullets and the game will be over very soon when you are off your guard.
‘Bully Ball’ is a game which you have to dodge the balls by demonstrating your reflex and concentration! ‘Zoo Run’ is a game which also needs concentration and reflex, which you have to get away from the animals. All the games I designed requires concentration and reflex.

>> How to have more fun playing the game I made /Know-how
SoYoung To get good scores in my game, you have to concentrate as much as possible. It is more fun when you concentrate.
KyengHyeun  I think it would be more fun if you play it with your friends and see who gets the highest score. Know-how to ‘Dodge the Bullet’ is to jump only once when there is just one bullet in the screen, and for ‘Rainbow Fish’, the know-how is to catch all the fish during the 2 seconds of the invincible time that is given when you catch the wrong fish.
>> Episodes while making the game
SoYoung It was the first time for everyone so we wandered a lot and fixed the game a lot because the design didn’t turn as how we expected. But as we continued with the work, we didn’t have to fix the game as much as before. All of my partners and the people in the company were very friendly so I experienced and learned a lot.
YuHoon We originally thought of a circus when we first started making ‘Zoo Run’, but there were many errors during the way so we changed the concept.
KyengHyeun When the developer almost finished the game and was so happy, the producer came to the developer and said,
Producer : “How about adding this to it?”
Developer: “Okay…sure…”

>> Comment to the users of the game
KyengHyeun I would like to say thanks to all the users who played the game even just once. I can’t say that the game is really fun and its quality is high just yet, but I will make progress and do my best to present you with more entertaining games.
YuHoon I always feel grateful to the users for enjoying it when it isn’t perfect. Please keep enjoying it.


#3 PLAY. SunWoo, YoonJeong, HyeonSu


Seoul Information Technology High School, 3rd year, Beak, SunWoo
Seoul Information Technology High School, 2nd year, Heo, YoonJeong
Sunrin Internet High School, Information and Communications major, 3rd year, Lee, HyeonSu.

    

>> Description/Intention of the game design
YoonJeung ‘Play Ball’ is a game which the user earns score by touching the screen on time when the baseball comes into the square range. ‘Skipping Rope’ is a game which the character should jump over the spinning rope on time. ‘Scary Street’ is a game which the user has to light the street lights quickly for Simsimi, who is scared of walking home across the dark graveyard. ‘Ski Run’ is a game which the user has to change the direction of Simsimi, who is skiing along the slope, away from obstacles.
>> How to have more fun playing the game I made /Know-how
YoonJeung ‘Play Ball’ and ‘Skipping Rope’ might be a little difficult to grasp the time, but if you keep trying it you develop your own trick and you will want to play harder to earn more scores than other players. ‘Scary Street’ brings out your competitive mind. When you become used to controlling your fingers, you will be able to get a high score.
HyeonSu You can play ‘Ski Run’ more easily by using how the character changes its direction when it bumps into the wall, and ‘Scary Street’ is easier when played on mobile devices rather than PC.

>> Episodes while making the game         
YoonJeung There wasn’t a special episode but I think we never stopped laughing because of SunWoo’s quirkiness and his imitation of others’ voices. I just remember us all laughing and talking together.
HyeonSu When ‘Ski Run’ was designed at first, it wasn’t in the structure as it is now. At first we made buttons for the users to press and move the character to left or right, and the obstacles were made to be jumped over, but the design changed so it was developed again. .  It was very tricky to show the perspective of the ski slope. I remember both the producer and developer having tough times because YoonJeong  remade the landscapes over and over.

>> Comment to the users of the game
YoonJeung  I also want to say thank you to all the users who played the game. I was surprised. I feel great! My skills were not perfect but thank you for those who paid attention.
HyeonSu I am grateful for just the fact that people are playing my game. If you give us your feedback, we will take them into account as much as possible through meetings. We will present you with more fun game with greater quality next time.